New · V3 Game-ready FX from a single sentence Watch the video

AI SPRITE ANIMATION FOR GAME DEVELOPERS

Stop fixing AI images.
Start shipping game-ready animation.

Create smooth, consistent spritesheets that are ready for your game engine—not another image you have to fix.

Create my spritesheet

Built by the creator of RPGJS · 1,600+ GitHub stars · Cloudflare for Startups

START WITH YOUR IDEA

What do you want to animate?

NEW IN V3 · GAME FX

Type a sentence. Get game-ready FX.

Describe a fire attack, an ice burst or a magic circle. Spritesheet AI generates an animated effect you can tune for free—colors, intensity, size and speed—then triggers it from your spritesheet animations.

  • Tweak colors, intensity and speed without spending credits
  • Trigger effects from your character animations
  • Export for Godot, Unity, GameMaker and more—also through the API and MCP
Create my first FX

01 / ANIMATE

Create every direction—or combine movement with actions.

Generate up to 8 animations at once, with up to 8 frames per animation. Build a full 8-direction movement set, or use 4 directions and add actions such as attack, idle, or hit—all kept consistent in one generation.

  • One pose per generationUp to 8 animations at once
  • Jerky, inconsistent framesSmooth, aligned animation
REAL GENERATIONOne generation. A complete moveset.
Complete robot spritesheet with eight animation rows View the spritesheet
Animations
8
Frames
64

02 / ART DIRECT

Your character. Your game's style.

Use built-in game contexts, visual styles, actions, directions, and motion presets. Spritesheet AI turns clear choices into a reliable animation brief before generation starts.

Three contrasting knight concepts: chunky low-resolution pixel art, detailed painted armor, and a simple bold-outline cartoon
Pixel artBold pixel shapesHD-2DPainted detailCartoonClean, simple forms
Style exploration · AI-generated illustration
Game contextTop-down RPG
ActionsWalk · Attack
Directions4 directions
MotionSeamless loop

03 / BRING IT INTO YOUR GAME

Download a game package, not just an image.

Export the transparent atlas with its metadata and engine-specific integration files. Drop the result into Godot, Unity, RPG Maker, RPGJS, Phaser, PixiJS, or GameMaker.

See export formats
GodotUnityRPG MakerRPGJSPhaserPixiJSGameMaker
Diagonal split showing the knight spritesheet and its metadata: 8 columns, 4 rows, 256 by 256 pixel cells and 123 milliseconds per frame
Spritesheet + structured data · Illustration based on a published creation
A detailed eight-frame character atlas converted into a three-frame, four-direction RPG Maker sheet and displayed in RPG Maker MV
A detailed source atlas converted to the RPG Maker MZ/MV layout, then used in RPG Maker MV.
Spritesheet AI export dialog showing formats for RPG Maker, Godot, Unity, RPGJS, Phaser, PixiJS, and GameMaker
Choose the target engine; Spritesheet AI prepares its layout and integration files.

04 / BUILD WITH YOUR AGENT

Put asset creation inside your coding loop.

Connect Codex, Claude Code, or another agent through MCP. Your agent can request a spritesheet, check its status, and prepare the correct engine package while it builds the game.

Prefer a direct integration? The same workflow is available through the HTTP API for scripts, build pipelines, and editor extensions.

Connect an agent
Codex using the Spritesheet AI MCP to create a four-direction walking character and return its atlas and manifest
A real Codex workflow using the Spritesheet AI MCP.

05 / PUT YOUR NAME ON IT

Publish your work—and let people discover it.

Give every public creation a shareable page with your name, animation preview, unique view count, and download count. Your spritesheet becomes proof of your work, not a forgotten file.

Explore community creations
Community creationHD-2D · 4 directions
Down
Left
Right
Up
Chevalier fantasy cosy

Created by Samuel Ronce

View this spritesheet